Time Block A: Fri 6:00PM
Euro Style Board/Card Games
AE-307 Alea Iacta Est
by ConQuest Staff, 2 hrs, Table B5, 5 players, Game, Kids OK
Alea Iacta Est is Latin for "The die has been cast." Players take on the role of Caesar and compete for the most prestige points. This happens by clever placement of his/her eight dice, which are placed on five different buildings.
AE-324 Kingsburg
by ConQuest Staff, 2 hrs, Table B6, 5 players, Game, Kids OK
The game takes place over five years, a total of 20 turns. In every year, there are 3 production seasons for collecting resources, building structures, and training troops. Every fourth turn is the winter, in which all the players must fight an invading army. Each player must face the invaders, so this is not a cooperative game. The resources to build structures and train troops are collected by influencing the advisers in the King's Council. Players place their influence dice on members of the Council. The player with the lowest influence dice sum will be the first one to choose where to spend his/her influence; this acts as a way of balancing poor dice rolling. Even with a very unlucky roll, a clever player can still come out from the Council with a good number of resources and/or soldiers.
AE-339 Chaos in the Old World
by Jeff Jackson, 4.5 hrs, Table B7, 5 players, Game, Some Gaming
Chaos in the Old World makes you a god. Each god’s distinctive powers and legion of followers grant you unique strengths and diabolical abilities with which to corrupt and enslave the Old World. Khorne, the Blood God, the Skulltaker, lusts for death and battle. Nurgle, the Plaguelord, the Father of Corruption, luxuriates in filth and disease. Tzeentch, the Changer of Ways, the Great Conspirator, plots the fate of the universe. Slaanesh, the Prince of Pleasure and Pain, the Lord of Temptations, lures even the most steadfast to his six deadly seductions. Yet, as you and your fellow powers of Chaos seek domination by corruption and conquest, you must vie not only against each other, but also against the desperate denizens of the Old World who fight to banish you back to the maelstrom of the Realm of Chaos. Chaos in the Old World features three ways to win, and gives you an unparalleled opportunity to reshape the world in your image. Every turn you corrupt the landscape, dominating its inhabitants, and battle with the depraved followers of rival gods. Each god has a unique deck of gifts and abilities, and can upgrade their followers into deadly foes. Summon forth living manifestations of Chaos, debased and hidden cultists, and the horrifying greater demons - beings capable of destroying near everything in their path.
Historical Miniatures
AH-320 The Battle for Dai Do
by Alex Fabros, Ambush Valley (Force on Force), 4.5 hrs, 8 players, Game, Kids OK, Character/Armies Supplied
A US Marine Rifle Company (down to platoon strength) destroyed an NVA Regiment during the April 1968 offensive near Dong Ha. Two Medal of Honors were awarded.
AH-332 Napoeonic Battle Cry
by Clif Castle, Mod. Battle Cry, 4.5 hrs, 6 players, Game, Kids OK, Character/Armies Supplied
Napoleonic battles using 15mm miniatures and a card driven move and combat system based on Richard Borg's "Battle Cry"
Role Playing
AR-345 Treasure and Trechery - Dogs of Hades
by Sarah Lyon, Savage Worlds/ Suzerain, 4.5 hrs, 8 players, Demo, Newcomers, Character/Armies Supplied
The characters are hired by a widow named Ebony to investigate the death of her husband, Nikolos. While most assume that he was simply in the wrong place at the wrong time, Ebony is convinced that her husband was trying to find some sort of treasure, and was killed for the information. Can you bring his killers to justice and is there really a treasure hidden in Gortyna? Join us to find out!
AR-347 Crypt of the Everflame
by William Lee, PathFinder, 4.5 hrs, 6 players, Game, Kids OK
Young adventurers take part in a local festival, however, something has gone horrifically wrong. First in a 3-adventure series. Play in one, two, or all three! (Pre-generated characters available, or 25-point build 1st-level characters.)
Historical Board Games
AW-360 Manoeuvre
by Charles Ryder, CDG, 2 hrs, 4 players, Game, Some Gaming
Manoeuvre is a fast-playing game of battlefield command, set in the early 19th century. Multiple geomorphic game maps provide the chessboard-sized battlefields over which eight different armies of the period move and fight in one-on-one battles. As the commanding General of a nation's army, you have at your command units and a 60-card national deck which represents your army's specific troops and unique strengths. Your job is to utilize those assets and manoeuvre your forces to achieve battlefield supremacy.
AW-368 Price of Honor
by Ryan Kent, Conflict of Heroes, 4.5 hrs, 4 players, Game, Some Gaming
We will play one of the 4 player scenarios from the Price of Honor expansion to the Conflict of Heroes system from Academy Games.
Time Block B: Fri 8:30PM
Euro Style Board/Card Games
BE-308 7 Wonders with Leaders
by ConQuest Staff, 7 Wonders, 2 hrs, Table B5, 7 players, Game, Newcomers
This card game is played in three ages. Each age, you receive cards that you get to choose one from and pass to your neighbor. The cards provide various benefits, including resources, improved trading, and victory points. We will play with the Leaders expansion.
BE-325 Alhambra
by ConQuest Staff, 2 hrs, Table B6, 6 players, Game, Newcomers
In Alhambra, players are acquiring buildings to be placed within their Alhambra complex. On a player's turn, a player may take money from the open money market, purchase a building from the building market, or engage in construction and re-construction projects with buildings that have been placed in the player's reserve. The game rewards efficiency, as when a player purchases a building from the market for the exact amount of money, the player may take another turn. Players with the most buildings in each of the seven building types score in each of the scoring phases, and points are awarded for players' longest external "wall" section within their complex. The game ends when the building market can no longer be replenished from the building tile supply, and there is a final scoring, whereupon the player with the highest score wins.
BE-381 Battlestar Galactica
by James Jones, Multiplayer Cooperative Game, 2 hrs, 6 players, Game, Kids OK, Character/Armies Supplied
Battlestar Gallactica (Pegasus Expansion optional) is a semi-cooperative game in which the players take on characters from the series and battle the game system as humans in an attempt to evade the Cylons, avoid extinction, and reach Earth. However, watch out, one or two of the supposed human players are actually Cylons, secretly working to ensure the human's destruction. The game can be played by 3-6 players and lasts about 3 hours.
Historical Board Games
BW-361 White Star Rising
by Charles Ryder, Nations at War, 6.5 hrs, 4 players, Game, Some Gaming
White Star Rising introduces Lock ‘n Load Publishing’s Nations at War (NAW) game system. Based on the popular World at War, NAW depicts platoon level combat in World War II. Here you’ll find everything you're looking for in a platoon-level game -armor, artillery, infantry that serves as more than cannon fodder, command and control, air support, amphibious landings, and desperate close assaults that leave the victor in possession of the ground and the defeated in headlong retreat.
Time Block D: Sat 9:00AM
Euro Style Board/Card Games
DE-309 Through the Desert
by ConQuest Staff, 2 hrs, Table B5, 5 players, Game, Kids OK
Each player attempts to score the most points by snaking caravan routes through the desert, trying to reach oases and blocking off sections of the desert.
DE-337 Twilight Imperium 3rd Edition
by Joseph Hendrix, 9.5 hrs, Table B1, 7 players, Game, Knows It, Character/Armies Supplied
You are who? Oh, them. Thats ok, we'll use you and then kill you! Oh wait did I say that out loud? Come and join the fun of Twilight Imperium!
DE-340 Glory to Rome
by Jeff Jackson, 2 hrs, Table B6, 5 players, Game, Newcomers
In 64 A.D., a great fire originating from the slums of Rome quickly spreads to destroy much of the city, including the imperial palace. Upon hearing news of the fire, Emperor Nero Caesar races back to Rome from his private estate in Antium and sets up shelters for the displaced population. Reporting directly to Nero, you are responsible for rebuilding the structures lost in the fire and restoring Glory to Rome. Glory to Rome is a card-based city building and resource management game with a novel mechanism. Each card may act as a building, a patron, a raw material, or a valuable resource, frequently forcing players into difficult decisions regarding how each card should be used. In addition, much of the game is played from the discard pool, giving players some control over what cards are accessible to opponents. Scoring is a combination of completing buildings and storing resources, with end-of-game bonuses for storing a diverse assortment. Game length is player-controlled, and is triggered in a few different ways. The lighthearted artwork and slim rulebook belie the strong strategic and tactical elements of Glory to Rome.
Fantasy/SciFi Miniatures
DF-346 Star Feet Battles
by Daniel McGillis, Star Fleet Battles, 9.5 hrs, 6 players, Game, Newcomers, Character/Armies Supplied
Fun game, turn based, easy to learn, based on the 1970's original Star Trek. Not a miniatures game. New or experienced players welcome. game length from 2-8 hr. depending on participation and experience level. Easy game to just "jump into" and ships will be available for late arrivals.
DF-357 Spacehulk extreme
by Jerry Zablockis, space hulk, 7 hrs, 6 players, Game, Kids OK, Character/Armies Supplied
All out apace hulk attack. Be the heroes of the imperium space marine elder, tau, imperial guard, inqusiton or even some space dwarfs or fight on the side of evil your choice. Save the ship end the peril to the univers(or create it) have fun lots of battle
Historical Miniatures
DH-323 Day of Days
by Dave Brandon, Sergeants Miniatures Game, 7 hrs, 6 players, Demo, Kids OK, Character/Armies Supplied
Learn to play this new game that combines elements of boardgames and miniatures, in a system that is card-driven. Each player will command a team of 4-6 soldiers and each game should last around 2 hours.
DH-333 Poor Bloody Infantry
by Clif Castle, PBI QS, 2 hrs, 4 players, Game, Kids OK, Character/Armies Supplied
WWII Skirmish game using 28mm figures
DH-336 Pirates of the Carob Bean Sea
by Greg Marker, Bloody Captain - Easy Pirates, 7 hrs, 32 players, Game, Kids OK, Character/Armies Supplied
Miniature Wargamers of Sacramento and Greg Marker, in conjunction with ConQuest Sacramento, present Greg's World Famous Pirate Extravaganza Extraordinaire! Fun and fast pirate game set in a fictional land but sort of based on history with a great twist of humor and fun and the odd unexpected bit, "No one expect's Greg's Impositions" (with apologies to Monty Python). The game will have 6 game masters to keep the action fast and furious throughout - ships and boats by the score, towns and villages, a volcano, jungles, watch out for the hungry natives, was that a great white shark?, and general plundering mayhem! There will be prizes with the biggest prize to be awarded to the person wearing the Best Pirate Costume. Game has pre-registration and a small fee. This game is expected to be a roaring good time and likely to sell out quickly so register early to ensure a spot. Men, women, and young folk gladly accommodated - and women and children figures in all the towns and villages and maybe in a ship's crew or two (though it is pirates, so think PG 13 moms and dads). And if you want to follow along, here is a blog keeping track of the game as it develops: http://carobbeansea.blogspot.com/ A visual feast, a gamers treat, the one game you really don't want to miss even if you don't play in it. It will be fun to watch, to find it just follow the sound of laughter - or the groans of despair. "Avast there you lubbers, up the rigging you go and loose the sails. There's treasure on the horizon! Aargh, me hearties, haul away. Sail ho, you say? A British man-o-war? More sail lads, even to your very handkerchiefs lest you want to be hanging from a yard arm at sunset." Yo-ho!
Role Playing
DR-321 Coalition Marines to the Rescue!
by Danny Stratton, RIFTS, 7 hrs, 6 players, Game, Some Gaming, Character/Armies Supplied
When the Coalition loses contact with its colony on Mars, it sends in its newest unit, the Coalition Marines, to investigate and remove any possible D-Bee threat. This game uses a slightly more futuristic setting of RIFTS. Anyone who is a fan of the movie Aliens or the game Starcraft will enjoy this adventure.
Historical Board Games
DW-362 Dai Senso
by Charles Ryder, Krieg!, 38.5 hrs, 4 players, Game, Tried It
Dai Senso! takes the playable, unpredictable and enjoyable Krieg! system used for World War II in Europe and adapts it to tell the story of Japan’s struggle from a unique perspective. Most other Pacific wargames focus on the operational aspects of the 1941-45 war. DS starts in 1937 for a true strategic experience from the beginning of World War II in Asia. As the leader of imperial Japan, and seeking complete domination (“hakko ichiu”), will you strike at China or Russia or the British Empire or the United States? Whichever you choose, you must eventually face the grim struggle of total war. All of these options are literally in the cards that form the strategy for the major powers.
DW-377 Combat Commander
by David Lanphear, Combat Commander:Europe/Med, 9.5 hrs, 4 players, No signup needed, Game, Some Gaming, Character/Armies Supplied
Come game with us as we lead our troops through the European infantry battles of World War II. Storm ashore on D-Day and see if you can survive the hedgerows of Normandy or fight in the rubble of Stalingrad where victories were counted in the number of rooms taken. Combat Commander's card management system forces you to make tough decisions with each turn and just when you think you have your battle plan worked out, random generated events or a hidden sniper can turn them inside out. Beginners to seasoned gamers are welcome. Components will be available to field two complete games and owners of the game are welcome to bring along their copies to use. The more troops in the field, the better.
Time Block E: Sat 11:30AM
Euro Style Board/Card Games
EE-310 London
by ConQuest Staff, 2 hrs, Table B5, 4 players, Game, Some Gaming
London lies devastated after the Great Fire of 1666. This is your opportunity to build a new city on the ashes of the old. It is up to you how you employ the talents of the people of London to this end. Will you favour the business classes, who will earn you money? Or would you prefer to spend more money than you can rightly afford on grand monuments and sumptuous palaces? You must also deal with the problem of rising poverty and how to employ the many paupers of the city. Throughout the game you will be forced to make tough decisions. To achieve one aim you must sacrifice another, which may open an opportunity for a competitor.
EE-326 Notre Dame
by ConQuest Staff, 2 hrs, Table B6, 5 players, Game, Some Gaming
Players play as well-off Parisians in the 15th century who wish to improve the importance and appearance of the city quarter around the famous Notre Dame cathedral. The primary game concept is original but simple card play players use to permanently improve their influence in the quarter. However, turn after turn, round after round, players must make choices that can have major implications. If one does one thing, then the other can't be done. Concentrating on one aspect means automatically ignoring another, which, above all others, is particularly dangerous in the case of the gradually approaching plague....
Historical Miniatures
EH-372 Waterloo Without the Prussians
by David Moody, Napoleon's Battles, 7 hrs, 6 players, Game, Some Gaming, Character/Armies Supplied
June 18, 1815...one of the greatest battles in the history of the world, the battle that ended Napoleon's career. To keep it simple, we leave out the Prussians--they're there, just off table (I'll have some figures sitting there as an inspiration for the Allies and a reminder for the French that time is against them). Can Napoleon break Wellington's army, sitting on his ridge, before the Prussians arrive in force and ruin his day? Hundreds of hand-painted miniatures, representing the armies of France, Britain, the Netherlands, Brunswick, Hanover, and Nassau, recreate this great battle. Prior viewing of the 1970 film 'Waterloo,' starring Christopher Plummer, Rod Steiger, Orson Welles, and Giada de Laurentiis' mom recommended, but not required; the action will be liberally sprinkled with quotes from the film. The Monster has escaped from Elba!
EH-379 Sky's the Limit
by Chuck Staedler, Homebrew WW2 air combat, 7 hrs, 6 players, Tourn, Some Gaming, Character/Armies Supplied
Take to the sky in this tactical level WWII dogfighting game, utilizing your fighter's particular strengths and minimizing its weaknesses in attempting to shoot down the enemy. We will play 3 historical scenarios, each lasting approximately two hours. Players choose to fly for either the Allied or Axis side for the tournament. Rules will be taught and scores will be kept to determine the winners at the end of hostilities. How many 'kills' can you and your side score? The sky's the limit!
Role Playing
ER-334 Stalking the Stalker
by Curtis Lyon, Savage Worlds/Suzerain, 4.5 hrs, 6 players, Demo, Kids OK, Character/Armies Supplied
Something wicked to Milltown comes... and the Heroes are tasked with hunting it down before the wrong creature takes the fall. This is a Novice Rank adventure set in the popular Caladon Falls setting.
ER-341 Learning to Hack
by Rian McMurtry, HackMaster 4th Edition, 7 hrs, 8 players, Game, Kids OK
Learn to play Hackmaster 4th Edition! Create a character! Have an adventure! Have fun! We'll create a group of characters and proceed from there.
ER-348 "Masks of the Living God"
by William Lee, Pathfinder, 4.5 hrs, 6 players, Game, Kids OK
Adventurers must infiltrate and recover proof of wrongdoing by the Temple of Razmir in Tamran, Nirmanthis. Second in a 3-adventure series. Play in one, two, or all three! (Pre-generated characters available, or 25-point build 3rd-level characters.)
Historical Board Games
EW-363 Price of Honor
by Ryan Kent, Conflict of Heroes/Price of Honor, 7 hrs, 4 players, Game, Tried It
We will select and play one of the 4 player scenarios from the Price of Honor expansion for Conflict of Heroes.
Time Block F: Sat 2:00PM
Euro Style Board/Card Games
FE-311 Agricola
by ConQuest Staff, 2 hrs, Table B5, 5 players, Game, Some Gaming
In Agricola, you're a farmer in a wooden shack with your spouse and little else. On a turn, you get to take only two actions, one for you and one for the spouse, from all the possibilities you'll find on a farm: collecting clay, wood, or stone; building fences; and so on. You might think about having kids in order to get more work accomplished, but first you need to expand your house. And what are you going to feed all the little rugrats? The Farmers of the Moor expansion will be available if players wish to play with this.
FE-327 Saint Petersburg
by ConQuest Staff, 2 hrs, Table B6, 4 players, Game, Some Gaming
Saint Petersburg is a card game in which you acquire workers for income, build buildings for fame, and attract aristocrats to your city in order to gain the most fame at the end of the game.
Historical Miniatures
FH-344 Jousting Tournament
by Gary Bitters, Joust, 4.5 hrs, 16 players, Tourn, Kids OK, Character/Armies Supplied
Jousting tournament can your Knight come out victorious and best all in the tournament. The overall winner will win his own set of jousting knights.
Time Block G: Sat 4:30PM
Euro Style Board/Card Games
GE-312 Goa
by ConQuest Staff, 2 hrs, Table B5, 4 players, Game, Some Gaming
Goa is a strategy game of auctions and resource management. The setting is Goa at the start of the 16th century: beautiful beaches, a mild climate, and one of the most important trading centres in the world. Competing companies deal in spices, send ships and colonists into the world, and invest money. Are you on top or at the bottom? It depends on how you invest your profits. Will you make your ships more efficient? Enhance your plantations? Recruit more colonists? Only a steady hand in business will help.
GE-328 Puerto Rico
by ConQuest Staff, 2 hrs, Table B6, 5 players, Game, Some Gaming
The players are plantation owners in Puerto Rico in the days when ships had sails. Growing up to five different kind of crops—corn, indigo, sugar, tobacco, and coffee—they must try to run their business more efficiently than their close competitors: growing crops and storing them efficiently, developing San Juan with useful buildings, deploying their colonists to best effect, selling crops at the right time, and, most importantly, shipping their goods back to Europe for maximum benefit.
Fantasy/SciFi Miniatures
GF-338 White Trash Rising
by Mark Havener, All Things Zombie, 4.5 hrs, 10 players, Game, Kids OK, Character/Armies Supplied
There's a ruckus at the Happy Pines Trailer Park and the whole neighborhood is gathering to investigate. Figure out what is going on and see if you can get those folks to quiet down. This game takes place at the start of the worldwide zombie outbreak. Players can take the role of the police, neighborhood watch, experienced survivors, the local "boys and girls club members", or "the infected". Prizes awarded for most kills and anything else the GM deems worthy.
GF-384 Derelict
by Russell Cowan, B5: A Call To Arms 2ed., 4.5 hrs, 8 players, Game, Newcomers
In the dead space between the stars, an ancient derelict has been discovered. Far too large for the rim-runner who found it to tow, rumors of what was left behind have spread across known space. Now, thrill seekers and opportunists from all walks of life are converging, seeking what fortune might be found… Turn based space combat game based on the Babylon 5 TV series. New or experienced players welcome. Players will control a small force with a random objective. Multiple rounds may be played, and late arrivals are welcome.
Role Playing
GR-343 Siren's Song - Covert Ops
by Sarah Lyon, Savage Worlds/ Suzerain, 4.5 hrs, 8 players, Demo, Newcomers, Character/Armies Supplied
Become an Agent for the Special Projects Administration and fight against the Paranormal creatures that threaten humanity. When a member of the House of Lords goes missing while vacationing in the Bahamas, the Gulf of Mexico becomes a hot bed of political intrigue. But things take a turn for the strange when one of the passengers from his yacht is found and, once awake, claims that the ship was attacked by mermaids. While most dismiss her rantings as stress-induced, the SPA sends its top agents in to investigate.
Time Block H: Sat 7:00PM
Euro Style Board/Card Games
HE-313 Egizia
by ConQuest Staff, 2 hrs, Table B5, 4 players, Game, Newcomers
The players are builders in the Ancient Egypt, competing to get the most fame building different monuments requested by the Pharaoh (the Sphinx, the Obelisk, the Temple and the Pyramid). The game lasts 5 turns. In each turn, the players place their pawns on the board, along the banks of the Nile, getting the advantages shown on each square. On the right bank there are fixed squares where the players may get workers, improve their mercantile capabilities, influence the floods (and thus the fertility of the fields) and reserve the right to build the monuments (that are built only after all the placements are done). On the left bank the players may take cards that are deployed randomly on the 10 squares at the start of each turn; some of these cards are kept until the end of the game (cultivable fields, stone quarries, deities granting special advantages), while others are discarded after the use and offer multiple immediate advantages.
HE-329 Tigris and Euphrates
by ConQuest Staff, 2 hrs, Table B6, 4 players, Game, Some Gaming
Regarded by many as Reiner Knizia's masterpiece, the game is set in the ancient fertile crescent with players building civilizations through tile placement. Players are given four different leaders: farming, trading, religion, and government. The leaders are used to collect victory points in these same categories. However, your score at the end of the game is the number of points in your weakest category, which encourages players not to get overly specialized. Conflict arises when civilizations connect on the board, i.e., external conflicts, with only one leader of each type surviving such a conflict. Leaders can also be replaced within a civilization through internal conflicts.
Historical Miniatures
HH-319 Rorke's Drift
by Alex Fabros, The Sword & The Flame (Modified), 4.5 hrs, 8 players, Game, Kids OK, Character/Armies Supplied
Cornered like rats and no where to run. Stand and fight against 4,000 Zulus. The historical battle of Rorke's Drift fought at 1:1.
Time Block J: Sat 9:30PM
Euro Style Board/Card Games
JE-314 Attika
by ConQuest Staff, 2 hrs, Table B5, 4 players, Game, Kids OK
In ancient Greece - the cradle of European culture - Athens, Sparta, Corinth, and Thebes compete for dominance of the Greek peninsula and influence on the shrines. Each player oversees the building of his city-state. Temple, theater and oracle, a harbor with ships, vineyard with vintner, and many more must find space on the Greek peninsula. Players must move fast to get the best land for themselves while blocking their opponents from good building spots. As building is expensive, players seek to save money by using the natural resources of the peninsula. Players also seek to organize their building in an order that allows building for free. The game is won by being the first to connect two shrines or be the first to construct all 30 of your buildings.
Historical Board Games
JW-382 Pacific Typhoon/Atlantic Storm
by James Jones, Multiplayer Card Game, 2 hrs, 7 players, Game, Kids OK, Character/Armies Supplied
Pacific Typhoon depicts the history of the air-naval battles of the Pacific Theatre in World War II. Each player is dealt a hand of cards representing ships, aircraft and other assets utilized by both sides in the war. Each player then plays from their hand of assets from either Japanese or American forces to win Battle cards. The side that wins then divides up the spoils of the battle as victory points. A fun and fast paced game that plays in about one to two hours depending on the number of players and their level of experience.
Time Block L: Sun 9:00AM
Euro Style Board/Card Games
LE-315 Power Grid: Factory Manager
by ConQuest Staff, 2 hrs, Table B5, 5 players, Game, Some Gaming
Each player owns a factory and tries to earn the most money during the game. To be successful, each player must use his workers to buy the best machines and robots at the market and to run the machines most effectively in his factory. Because of increasing energy prices, the players must be careful to check the energy consumption of their factories and to avoid using only energy-consuming machines. Otherwise, their profit will suddenly vanish, the worst fear of a good businessman.
Fantasy/SciFi Miniatures
LF-394 Song of Blades and Conquest
by nils hedglin, Song of Blades and Heroes, 4.5 hrs, 6 players, Game, Kids OK, Character/Armies Supplied
Origins Award nominated 28mm small warband rules (8-10 figures) with many innovative mechanics. 3 simultaneous 1-on-1 games, each with different races and scenarios. Plenty of time scheduled to try 2-3 of the games. Players welcome to drop by any time during time slot to play. Also running the historical Napoleonic version Sunday afternoon. Also running the historical Napoleonic version Sunday afternoon.
Historical Miniatures
LH-342 Battle of Kamel Tu
by Mike Fisher, Sword and the Flame modified, 4.5 hrs, 10 players, Game, Some Gaming, Character/Armies Supplied
It is 1884 and the Mahdi's followers have risen in revolt. The Egyptians are trying to contain this uprising as best they can. Take part in this thrilling scenario and see how things turn out.
LH-350 La Haye Sainte
by David Reed, Homebrew, 4.5 hrs, 6 players, Game, Some Gaming, Character/Armies Supplied
"He who wins the farm house wins the battle"...Napoleon at Waterloo. The British control it and the French want it. Who will prevail? 15mm scale, battalions of 24 to 40 figures and cavalry squadrons of 12 figures.
LH-380 Sky's the Limit
by Chuck Staedler, Homebrew WW2 air combat, 4.5 hrs, 6 players, Game, Some Gaming, Character/Armies Supplied
Take to the sky in this tactical WW II air combat game. We will play two historical bomber escort/intercept scenarios. Can your side's fighters destroy the raiding "heavies" before they can hit their target, or will your opponents fighters successfully defend them? Rules will be taught.
LH-397 Recon Rescue in Mother Russia WWII Skirmish
by Robert Knestrick, Point Blank, 4.5 hrs, 8 players, Game, Some Gaming, Character/Armies Supplied
28mm WWII squad level skirmish game. Game will be played on a 12’x4’ L shaped terrain board. Each player will be in control of 5 to 10 men. We will be using Iron Ivan’s “New” Point Blank skirmish level rules.
Historical Board Games
LW-383 Twilight Struggle
by James Jones, Card Driven Game, 2 hrs, 6 players, Game, Kids OK, Character/Armies Supplied
Twilight Struggle is a two player game using the card driven system pioneered in Washington's War and Hannibal to game the Cold War between the US and USSR. Players play cards representing historical events to gain influence in countries around the world, advance on the space race, or take the world to the brink of nuclear war. I will have three copies for up to six players, bring your own copy if you want to be guaranteed a chance to play.
Time Block M: Sun 11:30AM
Euro Style Board/Card Games
ME-316 Railways of the World
by ConQuest Staff, 2 hrs, Table B1, 6 players, Game, Some Gaming
Place tracks to connect cities and make deliveries in this railroad building game. Multiple maps will be available to choose from.
ME-330 Thurn and Taxis
by ConQuest Staff, 2 hrs, Table B5, 4 players, Game, Newcomers
In Thurn & Taxis, players build post office routes across Bavaria and the regions around, collecting bonus points in various ways. The board shows a map of all the towns, with roads leading from each one to some of its neighbors. There are various colored regions around the board, most with one or two towns, and a large region with all the Bavarian towns in the center. From a display of six city cards (or the top of the deck), you draw one or two cards each turn, add one or two to your route, and score for it if you're ready to score. The fact that you *must* add at least one city to your route each turn or lose the whole route gives the game an enjoyable planning element.
Role Playing
MR-335 Siren's Song
by Curtis Lyon, Savage Worlds/Suzerain, 4.5 hrs, 6 players, Demo, Newcomers, Character/Armies Supplied
When a billionaire's son goes missing near Bermuda and his yacht shows up with a crewman tied to the railing screaming about the singing, the Heroes are sent in to investigate. Covert Ops is a modern setting that pits 'deniable assets' against the supernatural.
Time Block N: Sun 2:00PM
Euro Style Board/Card Games
NE-317 Le Havre
by ConQuest Staff, 4.5 hrs, Table B5, 5 players, Game, Some Gaming
In Le Havre, a player’s turn consists of two parts: First, distribute newly supplied goods onto the offer spaces; then take an action. As an action, players may choose either to take all goods of one type from an offer space or to use one of the available buildings. Building actions allow players to upgrade goods, sell them or use them to build their own buildings and ships. Buildings are both an investment opportunity and a revenue stream, as players must pay an entry fee to use buildings that they do not own. Ships, on the other hand, are primarily used to provide the food that is needed to feed the workers. After every seven turns, the round ends: players’ cattle and grain may multiply through a Harvest, and players must feed their workers. After a fixed number of rounds, each player may carry out one final action, and then the game ends. Players add the value of their buildings and ships to their cash reserves. The player who has amassed the largest fortune is the winner.
NE-331 Yspahan
by ConQuest Staff, 2 hrs, Table B6, 4 players, Game, Kids OK
1598. Yspahan the fair becomes the capitol of the Persian empire. Thus, being placed at the center of the world, the city enjoys a period of cultural and economic blossoming. The cities and villages of the region intend to take advantage of this expansion. Caravans loaded with goods and jewels set out for the desert, bearing the promises of a radiant future.... The players embody merchants trading with Yspahan. Meaning to take advantage of the coming of the Shah’s supervisor, they score points by placing their merchandise in the right shops, by sending them to the caravan, and by constructing buildings.
NE-356 Dune
by Michael Walacavage, Diceless combat, 7 hrs, 6 players, Game, Kids OK, Character/Armies Supplied
Struggle for control of the planet Arrakis with one of six factions. This multiplayer game incorporates elements of Frank Herbert's classic novel to bring to life the forbidding desert planet that is source of the vital melange spice. Players take control of the Guild, Harkonnen, Atreides, Imperial, Fremen or Bene Gesserit forces to gain dominance over the planet. Each brings their own special advantages to the struggle from gritty combat power to slithering treachery.
Fantasy/SciFi Miniatures
NF-385 Encoutner at Epsilon Eridani
by Russell Cowan, B5: A Call To Arms 2ed., 4.5 hrs, 6 players, Game, Newcomers, Character/Armies Supplied
In the early years of the Earth Alliance's expansion beyond Sol, a band of Raiders stumbles across an EarthForce Explorer-class Survey Vessel traversing the Epsilon Eridani system. Sensing the strike of a lifetime, they immediately move to capture or disable the vessel before it can charge its Jump engines and escape... Turn based space combat game based on the Babylon 5 TV series. New or experienced players welcome. Play time 2-4 hours.
Historical Miniatures
NH-395 Song of Conquest and Shakos
by nils hedglin, Song of Drums and Shakos, 2 hrs, 6 players, Game, Kids OK, Character/Armies Supplied
Origins Award winning 28mm small unit rules (8-10 figures) with many innovative mechanics. 3 simultaneous 1-on-1 games running, each with a different scenario. Plenty of time scheduled to try 2-3 of the games. Players welcome to drop by any time during time slot to play. Also running the fantasy version Sunday morning.
Role Playing
NR-349 "City of Golden Death"
by William Lee, Pathfinder, 7 hrs, 6 players, Game, Kids OK, Character/Armies Supplied
Bold adventures must brave the terrors of the Isle of Terror - and then the dangers of the City of Golden Death - in order to bring to justice to the criminal Iramine. Third in a 3-adventure series. Play in one, two, or all three! (Pre-generated characters available, or 25-point build 5th-level characters.)
Time Block P: Sun 4:30PM
Euro Style Board/Card Games
PE-318 Empire Builder Potluck
by ConQuest Staff, Empire Builder, 4.5 hrs, Table B2, 4 players, Game, Some Gaming, Character/Armies Supplied
In the crayon rail games, you draw on the map to show your rail lines connecting cities. The goal is to earn money by delivering goods to fulfill the demands on the cards you are dealt. There will be several different maps to choose to play.